The 2015 Highscore Competition!
Attention all Project Knoxville players! As the year is drawing to a close, we want to end it with a backsta… ehrm, I mean bang! The new highscore in the prototype has brought a lot of fun and intense...
View ArticleHi-speed zBrush Character Video
We are working on the characters for Project Knoxville – watch here how our character artist, Flemming Gottfredsen, is working on a character concept in zBrush. We are trying to hit a fine balance...
View ArticleCore Features Concept Art
Hello and happy new year! Leading up to Christmas, Mikkel Thorsted, Dennis, Nikita and I have been working on a video, featuring – well, features; core features of Project Knoxville. As a few of you...
View Article2015 Highscore Competition Winners
By the end of 2015, we ran a small highscore competition in the Project Knoxville prototype, where the top 3 best ranked players from the community would win a first-edition Project Knoxville t-shirt....
View ArticleNetworking – A Technical Introduction
Dear Community Sooo – some of you have been so careless as to express a desire for insights into the technical parts of Project Knoxville development and the day-to-day work of programmers. Well, never...
View ArticleNew build is up! Solo spawn funnel test
Today we have a fun update to the prototype! This time it’s one of our test levels, levels that normaly does not make it to the public, because they are more about us experimenting with different...
View ArticlePlaystyle Badges
So, this has been on the table for a long time. We wanted to provide players with some-sort of persistent information that would help in deciding who to trust. At one point we tried a reputation system...
View ArticleCommunity Update: Combat
Hey survivors! Join us, as we have a chat with the Lead Designer Mikkel, about how the new combat will pan out, and why it’s better than the version you’ve seen so far. Remember, if there’s...
View ArticleCommunity Update: Trust Issues
Hey Survivors! This time around, we take a look at what it means to trust, and how hard it is, once you add a few wolves and a bit of treasure to the mix. Our trap designer (that’s a thing, right? I...
View ArticleNew offices
Hey Survivors! Come for a spin as we look at our new offices, and have a little look at what some of our testers thought about their time with the game. As always, if there’s anything you’d like to...
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